Riverton Baseball In-House Rules

Below are the Riverton Baseball In-House Rules for each division. 

FIELD DIMENSIONS

Run Rules

The Run Rules apply to all innings including the final inning of any game. The max runs in any inning are listed above.

In the event during the final offensive play of any inning when multiple runs score after the max run count, those runs are not counted in the official score.

PITCH COUNTS

No pitcher is allowed to pitch in 3 consecutive days.

A day rest is a full day, not 24 hours from the last pitch.

  • Example: if a pitcher throws on Monday and is required one day of rest, they are not eligible to pitch again until Wednesday.

A coach must remove the pitcher when the maximum pitch count has been reached for the age division as noted above. The pitcher may remain in the game at another position.

  • Exception: If a pitcher reaches the max pitch limit for the age division while facing a batter, the pitcher may continue to pitch until one of the following conditions occurs:
    • The batter reaches base
    • The batter is put out

Penalty- failure to comply with the pitch count rules:

  • 1st offense: ejection of the head coach and the immediate removal of the player who pitched over the limit (player may remain in the game at another position other than pitcher).
  • 2nd offense and subsequent offense: forfeiture of the game.

Note: Umpires will not mediate pitch counts. All concerns about pitch counts must be addressed by the coaches and involve a Riverton Baseball board member.


Pitcher Re-entry

A player may be removed as pitcher and returned as pitcher only once per inning, provided the return as pitcher does not violate either the pitching, substitution, or charged conference rule. (NFHS Section 3-1, Art. 2)


Defensive Conference

Each team, when on defense, may be granted not more than three charged conferences during a seven-inning game, without penalty, to permit coaches or their non-playing representatives to confer with a defensive player or players.  A request for time for this purpose shall be made by a coach, player, substitute or an attendant. Time granted for an obviously incapacitated player shall not constitute a charged conference. Prior to accumulating three charged conferences in seven innings or less, a conference is not charged if the pitcher is removed as pitcher.

PENALTY: After three charged conferences in a seven-inning game, or for any charged conference in excess of one in each extra inning, the pitcher shall be removed as pitcher for duration of the game.
(NFHS Section 3-4, Art. 1)

BAT RULES

Drafted Division

BBCOR bats are always allowed in younger age divisions.

Wood bats made from a single piece of solid wood are allowed. Multi-piece wood bats must be examined to verify they are constructed with a solid barrel. Wood bats do not require a BBCOR certification mark or sticker.

Any bat that has been Withdrawn/Disallowed will no longer be permitted for use on any league or post season game. We will use the list provided by USSSA baseball. 

https://www.usssa.com/baseball/baseball-withdrawn-andor-non-compliant-baseball-bat-models


AAA Intact Division

BBCOR bats are always allowed at younger age groups.

Any bat that has been Withdrawn/Disallowed will no longer be permitted for use on any league or post season game. We will use the list provided by USSSA baseball. 

https://www.usssa.com/baseball/baseball-withdrawn-andor-non-compliant-baseball-bat-models

T-BALL

  1. Players must be 3 years old on or before April 30th of the current season.
  2. No score will be kept.

T-Ball 4

  1. Players must be 4 years old on or before April 30th of the current season.
  2. No score will be kept.

T-Ball 5

  1. Players must be 4 or 5 years old on or before April 30th of the current season.
  2. No score will be kept.
  3. The game portion will be either coach pitch or machine pitch. The two coaches will decide prior to the start of the game.

ROOKIE 6

  1. Players must be 5 or 6 years old on or before April 30th of the current season.
  2. The Riverton Baseball Board shall assign players to their respective teams.
  3. Scorekeeping must be kept all season using GameChanger.
  4. Standings will determine the seeding in the end of year tournament.
  5. Teams are encouraged to use a coach or a parent to umpire the game.
  6. Games will start as long as each team has a minimum of 7 players. When additional players arrive, they will be added to the end of the batting order. If a team has less than 9 players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  7. All players will play the field. The six infield positions (pitcher, catcher, first base, second base, third base and shortstop) will have one player per position, played at normal depth and no closer than the baseline. The remaining players will be positioned in the outfield but no closer than 5 feet behind the bases. 
  8. The pitching machine will be set at approximately 40 feet and at a speed between 30-35 mph. Any pitching machine adjustment must be done at the top of an inning unless there is an obvious malfunction, then both coaches must agree on the final adjustment.
  9. Each batter will be pitched a maximum of 6 pitches. There will be no walks. If the batter does not successfully record a hit within the maximum pitch count, it is recorded as a strikeout, and the batter returns to the end of the batter order. If there is a foul ball on the 6th pitch, the batter will receive another pitch.  
  10. If a ball is hit to the outfield, runners may advance until the ball is returned to the infield. The ball does not need to be in the pitcher’s hand, just returned to the infield. If a runner is already on their way to the next base when the ball enters the infield, the runner may continue to the next base but no further advancement is allowed.
  11. No stealing bases in any situation including past balls or overthrows.
  12. Limit of 6 runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the maximum per inning will be counted.
  13. Every player will have an at-bat each inning. A half inning will end once a team has 3 outs or has scored 6 runs unless a team has not batted through their lineup, in which case they will continue to bat until each player has batted. Runs will not count after the 3rd out or the maximum run limit has been reached. After the 1st inning, each subsequent inning will start with the next batter in the lineup after the 3rd out was recorded or the 6th run was scored from the previous inning.
  14. No new inning after 1 hour 20 minutes.
  15. No more than 5 total coaches on the field at one time: 2 coaches for defense, 1 pitching coach and 2 base coaches.
  16. Complete Game - any game that has played 3 full innings or 60 minutes will be considered a complete game. If the game is called without finishing the current inning, the final score will revert back to the last completed inning.
    • EXCEPTION: if during the current inning, the home team takes the lead or ties the score, then the score of the current inning will be used. 
    • Note: if a game is called prior to 3 full innings or 60 minutes, the game may be rescheduled later in the year if field space is available.
  17. When possible an end of season tournament will be played.

PEEWEE 7-8

  1. Players must be 7 or 8 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See Draft Rules section).
  3. No player may be on more than one Riverton Baseball roster. Additionally, no player may be on a roster for any other league including AAA or travel teams.
  4. Games will be machine pitch, developmental, or kid pitch. For kid pitch games, please follow the pitch count rules. (See Pitching Rules section). Developmental games are not counted in the season standings.
  5. For machine pitch and developmental games, coaches are allowed on the field during defense. For regular kid pitch games, no coaches are allowed to be on the field.
  6. For pitching machine games:
    • The pitching machine will be set at approximately 44 feet. The machine should only be adjusted at the top of an inning unless there is an obvious malfunction, and then both coaches need to agree on the final adjustment.
    • Each batter will be pitched a maximum of 5 pitches. A batter can strike out after 3 swinging misses. There will be no walks. If there is a foul ball on the last pitch, the batter will receive another pitch. If the batter does not successfully record a hit within the maximum pitch count, it is recorded as a strikeout, and the batter returns to the end of the batter order.
    • Pitcher must remain behind the pitching machine prior to the pitch being hit.
    • If a ball is hit to the outfield, runners may advance until the ball is returned to the infield. The ball does not need to be in the pitcher’s hand, just returned to the infield. If a runner is already on their way to the next base when the ball enters the infield, the runner may continue to the next base but no further advancement is allowed.
    • No stealing bases in any situation including past balls or overthrows.
    • Coaches are allowed on the field but need to position themselves behind the outfielders.
  7. For developmental games:
    • Each team will bat a maximum of 6 batters per half inning. 
    • No walks are allowed.
    • A half inning will end when the 6 players have batted, regardless of the outs.  
    • Each at bat begins with kid pitch. If 4 balls are called, then the offensive team's coach will throw 4 pitches to the batter. After 4 pitches, should the batter not put the ball in play, the batter is retired.
    • Coaches are allowed to be on the field as needed to help instruct their players.
  8. Pregame field use: teams are not allowed to warm up on the infield prior to games, this includes pitchers and catchers. Teams may use the foul territory and the outfield to warm up.
  9. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  10. No metal cleats are allowed.
  11. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. The catcher’s helmet shall fully cover both ears.
  12. Maximum of six (6) innings per game.
  13. No new inning after one hour and forty minutes.
  14. Limit of six (6) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  15. Mercy Rule: If any team is leading by at least 15 runs after 3 innings or 10 runs after 4 or more complete innings, the game will be declared final and the team with the lead will be declared the winner.
  16. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  17. All players are to be placed in the batting lineup.
  18. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  19. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  20. Only bats with USA or USSSA stamp will be allowed.
  21. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and four (4) outfields.
  22. Outfielders must be spaced evenly in the outfield and must not play anywhere on the infield dirt.
  23. Base Running Rule:
    When a pitcher is in contact with the pitcher’s rubber and in possession of the ball and the catcher is in the catcher's box ready to receive delivery of the ball, base runners shall not leave their bases until the ball has been delivered and has reached home plate.

    > Once the catcher has secured the ball and the runner has stopped their forward progress, the runner must immediately return to the base.

    > The ball remains live and should the catcher make an errant throw to the pitcher or make a play on the runner, the runner can then attempt to advance.

    The violation by one runner shall affect all other runners.

    • A. When a base runner leaves the base before the pitched ball has reached home plate and the batter does not hit the ball, the runner is permitted to continue. If a play is made on the runner and the runner is out, the out stands. If said runner reaches safely the base to which he is advancing, all runners must be returned to the base occupied before the pitch was made, and no out results.
    • B. When any base runner leaves the base before the pitched ball has reached home plate and the batter bunts or hits a ball within the infield, no run shall be allowed to score. If three runners were on the bases and the batter reaches first base safely, each runner shall advance to the base beyond the one they occupied at the start of the play except the runner who occupied third base, which runner shall be removed from the base without a run being scored. NOTE: See exception following the rules.
    • C. When a base runner leaves the base before the pitched ball has reached home plate and the batter hits the ball to the outfield, the base runner or runners are permitted to continue. If a play is made and the runner or runners are put out, the out or outs will stand. If not put out, the runner or runners must return to the original base or bases or to the unoccupied base nearest the one left. In no event shall the batter advance beyond first base on a single or error, second base on a double or third base on a triple. The umpire-in-chief shall determine the base value of the hit ball.

      NOTE: When there is a base running violation, the umpire should signal such infraction by indicating a delayed dead ball.

      EXCEPTION: If at the conclusion of the play there is an open base, paragraphs A and B will apply.

  24. No stealing home on a passed ball or overthrow to the pitcher is allowed prior to May 1st. Any attempt on a runner is a live play and runners may advance to any base including home. Starting May 1st stealing home will be allowed.
  25. No Malicious Contact - If a runner attempting to reach home plate or any other base intentionally and maliciously runs into a defensive player in the area of home plate or any other base, he will be called out and ejected from the game.
  26. It is not permitted to slash bunt. This is an act by a batter to fake a bunt and then attempt to make a full swing on the same pitch. The runner will be called out and all base runners will return to the previously awarded base.
  27. Speed Up Rule - A speed up runner may be used for catchers only with two (2) outs. The runner will be the last recorded out.
  28. Complete Game - any game that has played 3 full innings or 60 minutes will be considered a complete game. If the game is called without finishing the current inning, the final score will revert back to the last completed inning.
    • EXCEPTION: if during the current inning, the home team takes the lead or ties the score, then the score of the current inning will be used. 
    • Note: if a game is called prior to 3 full innings or 60 minutes, the game may be rescheduled later in the year if field space is available.

MINOR

  1. Players must be 8, 9 or 10 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See Draft Rules section)
  3. All games will be kid pitch. (See Pitching Rules section)
  4. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  5. Pregame field use: teams are not allowed to warm up on the infield prior to games, this includes pitchers and catchers. Teams may use the foul territory and the outfield to warm up.
  6. No metal cleats will be allowed.
  7. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. The catcher’s helmet shall fully cover both ears.
  8. Maximum of six (6) innings per game.
  9. No new inning after one hour and forty minutes.
  10. Limit of six (6) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  11. Mercy Rule: If any team is leading by at least 15 runs after 3 innings or 10 runs after 4 or more complete innings, the game will be declared final and the team with the lead will be declared the winner.
  12. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  13. All players are to be placed in the batting lineup.
  14. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  15. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  16. Only bats with USA or USSSA stamp will be allowed.
  17. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and three (3) outfielders.
  18. Base Running Rule:
    When a pitcher is in contact with the pitcher’s rubber and in possession of the ball and the catcher is in the catcher's box ready to receive delivery of the ball, base runners shall not leave their bases until the ball has been delivered and has reached home plate.

    > Once the catcher has secured the ball and the runner has stopped their forward progress, the runner must immediately return to the base.

    > The ball remains live and should the catcher make an errant throw to the pitcher or make a play on the runner, the runner can then attempt to advance.

    The violation by one runner shall affect all other runners.

    • A. When a base runner leaves the base before the pitched ball has reached home plate and the batter does not hit the ball, the runner is permitted to continue. If a play is made on the runner and the runner is out, the out stands. If said runner reaches safely the base to which he is advancing, all runners must be returned to the base occupied before the pitch was made, and no out results.
    • B. When any base runner leaves the base before the pitched ball has reached home plate and the batter bunts or hits a ball within the infield, no run shall be allowed to score. If three runners were on the bases and the batter reaches first base safely, each runner shall advance to the base beyond the one they occupied at the start of the play except the runner who occupied third base, which runner shall be removed from the base without a run being scored. NOTE: See exception following the rules.
    • C. When a base runner leaves the base before the pitched ball has reached home plate and the batter hits the ball to the outfield, the base runner or runners are permitted to continue. If a play is made and the runner or runners are put out, the out or outs will stand. If not put out, the runner or runners must return to the original base or bases or to the unoccupied base nearest the one left. In no event shall the batter advance beyond first base on a single or error, second base on a double or third base on a triple. The umpire-in-chief shall determine the base value of the hit ball.

      NOTE: When there is a base running violation, the umpire should signal such infraction by indicating a delayed dead ball.

      EXCEPTION: If at the conclusion of the play there is an open base, paragraphs A and B will apply.

  19. No Malicious Contact - If a runner attempting to reach home plate or any other base intentionally and maliciously runs into a defensive player in the area of home plate or any other base, he will be called out and ejected from the game.
  20. It is not permitted to slash bunt. This is an act by a batter to fake a bunt and then attempt to make a full swing on the same pitch. The runner will be called out and all base runners will return to the previously awarded base.
  21. Speed Up Rule - A speed up runner may be used for catchers only with two (2) outs. The runner will be the last recorded out.
  22. Complete Game - any game that has played 3 full innings or 60 minutes will be considered a complete game. If the game is called without finishing the current inning, the final score will revert back to the last completed inning.
    • EXCEPTION: if during the current inning, the home team takes the lead or ties the score, then the score of the current inning will be used. 
    • Note: if a game is called prior to 3 full innings or 60 minutes, the game may be rescheduled later in the year if field space is available.

MAJOR

  1. Players must be 10, 11 or 12 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See Draft Rules section)
  3. All games will be kid pitch. (See Pitching Rules section)
  4. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  5. Pregame field use: teams are not allowed to warm up on the infield prior to games, this includes pitchers and catchers. Teams may use the foul territory and the outfield to warm up.
  6. No metal cleats will be allowed.
  7. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. The catcher’s helmet shall fully cover both ears.
  8. Maximum of six (6) innings per game.
  9. No new inning after one hour and forty minutes.
  10. Limit of seven (7) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  11. Mercy Rule: If any team is leading by at least 15 runs after 3 innings or 10 runs after 4 or more complete innings, the game will be declared final and the team with the lead will be declared the winner.
  12. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  13. All players are to be placed in the batting lineup.
  14. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  15. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  16. Only bats with USA or USSSA stamp will be allowed.
  17. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and three (3) outfielders.
  18. Runners are allowed to lead off.
  19. Dropped 3rd strike rule is in play.
  20. Balks will be called but runners will not advance on the first offense during any game prior to May 1st.  One warning will be given to each pitcher.
  21. No Malicious Contact - If a runner attempting to reach home plate or any other base intentionally and maliciously runs into a defensive player in the area of home plate or any other base, he will be called out and ejected from the game.
  22. It is not permitted to slash bunt. This is an act by a batter to fake a bunt and then attempt to make a full swing on the same pitch. The runner will be called out and all base runners will return to the previously awarded base.
  23. Speed Up Rule - A speed up runner may be used for catchers only with two (2) outs. The runner will be the last recorded out.
  24. Complete Game - any game that has played 3 full innings or 60 minutes will be considered a complete game. If the game is called without finishing the current inning, the final score will revert back to the last completed inning.
    • EXCEPTION: if during the current inning, the home team takes the lead or ties the score, then the score of the current inning will be used. 
    • Note: if a game is called prior to 3 full innings or 60 minutes, the game may be rescheduled later in the year if field space is available.

13U

  1. Players must be 12 or 13 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See Draft Rules section)
  3. All games will be kid pitch. (See Pitching Rules section)
  4. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  5. Pregame field use: teams are not allowed to warm up on the infield prior to games, this includes pitchers and catchers. Teams may use the foul territory and the outfield to warm up.
  6. Metal cleats are allowed. However, no metal cleats are allowed to be worn on any temporary pitching mound. Any player found violating this rule will be removed for the remainder of the game.
  7. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. The catcher’s helmet shall fully cover both ears.
  8. Maximum of seven (7) innings per game.
  9. No new inning after one hour and forty minutes.
  10. Limit of seven (7) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  11. Mercy Rule: If any team is leading by at least 15 runs after 3 innings or 10 runs after 4 or more complete innings, the game will be declared final and the team with the lead will be declared the winner.
  12. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  13. All players are to be placed in the batting lineup.
  14. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  15. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  16. Bats with USA or USSSA stamp with max of drop 8 (-8) or BBCOR stamped bats will be allowed.
  17. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and three (3) outfielders.
  18. Runners are allowed to lead off.
  19. Dropped 3rd strike rule is in play.
  20. Balks will be called.
  21. No Malicious Contact - If a runner attempting to reach home plate or any other base intentionally and maliciously runs into a defensive player in the area of home plate or any other base, he will be called out and ejected from the game.
  22. It is not permitted to slash bunt. This is an act by a batter to fake a bunt and then attempt to make a full swing on the same pitch. The runner will be called out and all base runners will return to the previously awarded base.
  23. Speed Up Rule - A speed up runner may be used for catchers only with two (2) outs. The runner will be the last recorded out.
  24. Complete Game - any game that has played 3 full innings or 60 minutes will be considered a complete game. If the game is called without finishing the current inning, the final score will revert back to the last completed inning.
    • EXCEPTION: if during the current inning, the home team takes the lead or ties the score, then the score of the current inning will be used. 
    • Note: if a game is called prior to 3 full innings or 60 minutes, the game may be rescheduled later in the year if field space is available.

14/15

  1. Players must be 13, 14 or 15 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See Draft Rules section)
  3. All games will be kid pitch. (See Pitching Rules section)
  4. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  5. Pregame field use: teams are not allowed to warm up on the infield prior to games, this includes pitchers and catchers. Teams may use the foul territory and the outfield to warm up.
  6. Metal cleats are allowed. However, no metal cleats are allowed to be worn on any temporary pitching mound. Any player found violating this rule will be removed for the remainder of the game.
  7. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. Any helmet or helmet and mask combination shall have full ear protection (dual ear flaps). 
  8. Maximum of seven (7) innings per game.
  9. No new inning after one hour and forty minutes.
  10. Limit of seven (7) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  11. Mercy Rule: If any team is leading by at least 15 runs after 3 innings or 10 runs after 4 or more complete innings, the game will be declared final and the team with the lead will be declared the winner.
  12. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  13. All players are to be placed in the batting lineup.
  14. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  15. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  16. Only bats with the BBCOR stamp will be allowed.
  17. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and three (3) outfielders.
  18. Runners are allowed to lead off.
  19. Dropped 3rd strike rule is in play.
  20. Balks will be called.
  21. No Malicious Contact - If a runner attempting to reach home plate or any other base intentionally and maliciously runs into a defensive player in the area of home plate or any other base, he will be called out and ejected from the game.
  22. It is not permitted to slash bunt. This is an act by a batter to fake a bunt and then attempt to make a full swing on the same pitch. The runner will be called out and all base runners will return to the previously awarded base.
  23. Speed Up Rule - A speed up runner may be used for catchers only with two (2) outs. The runner will be the last recorded out.
  24. Complete Game - any game that has played 3 full innings or 60 minutes will be considered a complete game. If the game is called without finishing the current inning, the final score will revert back to the last completed inning.
    • EXCEPTION: if during the current inning, the home team takes the lead or ties the score, then the score of the current inning will be used. 
    • Note: if a game is called prior to 3 full innings or 60 minutes, the game may be rescheduled later in the year if field space is available.

16/18

  1. Players must be 15, 16, 17 or 18 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See Draft Rules section)
  3. All games will be kid pitch. (See Pitching Rules section)
  4. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  5. Pregame field use: teams are not allowed to warm up on the infield prior to games, this includes pitchers and catchers. Teams may use the foul territory and the outfield to warm up.
  6. Metal cleats are allowed. However, no metal cleats are allowed to be worn on any temporary pitching mound. Any player found violating this rule will be removed for the remainder of the game.
  7. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. Any helmet or helmet and mask combination shall have full ear protection (dual ear flaps).
  8. Maximum of seven (7) innings per game.
  9. No new inning after one hour and forty minutes.
  10. Limit of seven (7) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  11. Mercy Rule: If any team is leading by at least 15 runs after 3 innings or 10 runs after 4 or more complete innings, the game will be declared final and the team with the lead will be declared the winner.
  12. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  13. All players are to be placed in the batting lineup.
  14. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  15. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  16. Only bats with the BBCOR stamp will be allowed.
  17. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and three (3) outfielders.
  18. Runners are allowed to lead off.
  19. Dropped 3rd strike rule is in play.
  20. Balks will be called.
  21. No Malicious Contact - If a runner attempting to reach home plate or any other base intentionally and maliciously runs into a defensive player in the area of home plate or any other base, he will be called out and ejected from the game.
  22. It is not permitted to slash bunt. This is an act by a batter to fake a bunt and then attempt to make a full swing on the same pitch. The runner will be called out and all base runners will return to the previously awarded base.
  23. Speed Up Rule - A speed up runner may be used for catchers only with two (2) outs. The runner will be the last recorded out.
  24. Complete Game - any game that has played 3 full innings or 60 minutes will be considered a complete game. If the game is called without finishing the current inning, the final score will revert back to the last completed inning.
    • EXCEPTION: if during the current inning, the home team takes the lead or ties the score, then the score of the current inning will be used. 
    • Note: if a game is called prior to 3 full innings or 60 minutes, the game may be rescheduled later in the year if field space is available.

Riverton Baseball – Code of Conduct

Riverton Baseball strives to create a positive atmosphere where children learn the game of baseball, develop values, and have fun. All members of the Riverton Baseball community have a role to play in creating this positive atmosphere. By giving careful thought to the following Code of Conduct and putting effort into living up to it, you can help create this positive atmosphere.

Code of Conduct:

First, we express our sincere appreciation to those who are willing to volunteer as a coach.  Your participation and needed efforts are recognized and highly valued. With that being said, the following Code of Conduct has been adopted by Riverton Baseball and all players, coaches, parents, and spectators will be held to it. Please read and adhere to the following:

  • Be a positive role model for the players in our league and demonstrate fair play and sportsmanship to all players.
  • Coaches have tremendous influence, for either good or ill, on the education of the player and, thus, shall never place the value of winning above the value of instilling the highest ideals of character.
  • Always remember that this is youth baseball and that the game is for children and not for adults.
  • Learn the Riverton Baseball league rules. Rules of play are based on the National Federation of State High School (NFHS) rules, not MLB.
  • Respect and support all game officials. Each umpire has attended training, spent many hours learning NFHS rules and received certification. When an umpire makes a difficult judgment call, do not indulge in conduct which would demean or ridicule an umpire, player, spectator, Riverton Baseball staff, or other attendee.
  • Place the emotional and the physical wellbeing of all participants ahead of a personal desire to win.

 

Conduct subject to discipline:

  • Making physical contact with any opposing coach, umpire, Riverton Baseball staff, or spectator.
  • Taunting or threatening any player, coach, umpire, Riverton Baseball staff, or spectator.
  • Using profane and/or vulgar language or mannerisms.
  • Not leaving the field or premises when instructed to do so.
  • Being involved in any activity that would warrant the summoning of law enforcement officials.

Riverton Baseball Staff and League Officials reserve the right to eject any offender from the facility or to suspend the offender from future Riverton Baseball games who violates any provision of the Code of Conduct.

DRAFT RULES

  1. Players who are new to an age division will participate in tryouts and will be selected to a team through a draft process. Players who are returning to the same age division for a second season will not need to participate in a tryout and will be placed on the same team as the previous season.

    Note:
    We do not place players on teams because of close relationships like cousins or friends (only exception would be siblings who are in the same age division). Players are not placed on teams for neighborhood connections, car pool needs, or coach preferences.

     

  2. The order of drafting players will be determined by drawing at the time of the draft.
  3. The head coach’s child(ren) will automatically be assigned to the team and count as their final draft pick(s).
  4. A pre-selection of up to two (2) assistant coaches will be allowed. The assistant coach’s children will count as picks two (2) and four (4). Assistants are required to be officially rostered.
  5. In the case of drafting a player with a sibling playing in the same division, the sibling will be your next draft pick (i.e. Sibling A is picked in Round 5, Sibling B becomes your Round 6 selection).
  6. Player trades may be made at the conclusion of each draft. The window available for trades will be five (5) minutes. All trades must be approved by the Riverton Baseball Board.
  7. 14/15 & 16/18 players and coaches may choose to play together prior to the draft. These players will be the first draft picks. Teams will then start drafting once all other teams have the same number of players.