Riverton Baseball In-House Rules

Below are the Riverton Baseball In-House Rules for each division. A full list can be downloaded as well.

DRAFT RULES

  1. All teams are redrafted each season. Players playing in the same division two years in a row will participate in tryouts and be drafted each season.
  2. The order of drafting players will be determined by drawing at the time of the draft.
  3. The head coach’s child(ren) will automatically be assigned to the team and count as their final draft pick(s).
  4. A pre-selection of up to two (2) assistant coaches will be allowed. The assistant coach’s children will count as picks two (2) and four (4). Assistants are required to be officially rostered.
  5. In the case of drafting a player with a sibling playing in the same division, the sibling will be your next draft pick (i.e. Sibling A is picked in Round 5, Sibling B becomes your Round 6 selection).
  6. Player trades may be made at the conclusion of each draft. The window available for trades will be five (5) minutes. All trades must be approved by the Riverton Baseball Board.
  7. 14/15 & 16/18 players and coaches may choose to play together prior to the draft. These players will be the first draft picks. Teams will then start drafting once all other teams have the same number of players.

FIELD DIMENSIONS

 

Division of Play

Base Paths Pitching Distance
T-Ball 55’ N/A
Rookie 5 55’ N/A
Rookie 6 55’ 40’
PeeWee 7 60’ 40’
PeeWee 8 60’ 44’
Minor 60’ 46’
Major 70’ 50’
13U 80’ 54’
14/15 90’ 60’ 6”
16/18 90’ 60’ 6”

PITCH COUNTS

 

Age Divisions

Pitches Per Day

Days Rest

Pitches Per Day

Days Rest

Pitches Per Day

Days Rest

Max Per Day

PW8

1-19

0

20-35

1

36+

2

50

Minor

1-29

0

30-45

1

46+

2

65

Major

1-34

0

35-55

1

56+

2

75

13U

1-44

0

45-59

1

60+

2

80

14/15

1-49

0

50-65

1

66+

2

95

16/18

1-49

0

50-65

1

66+

2

95

No pitcher is allowed to pitch in 3 consecutive days.

BAT RULES

Drafted Division

T-Ball & Rookie 5

The Quickball provided bat is the only allowed bat.

Rookie 6, PeeWee 7, PeeWee 8, Minor & Major

All bats must have the USABat or BBCOR stamp on them.

13U

All bats must have the USABat stamp and be a max of drop 8 (-8) or have the BBCOR stamp on them.

14/15 & 16/18

All bats must have the BBCOR stamp on them.


AAA Intact Division

8U to 12U

Any USABat, USSSA BPF 1.15 or BBCOR stamped bat may be used.

13U

Any USABat or USSSA BPF 1.15 stamped bat with a max of drop 8 (-8) or BBCOR stamped bat may be used.

14U and Up

All bats must have the BBCOR stamp on them.

T-BALL

  1. Players must be 3 or 4 years old on or before April 30th of the current season.
  2. No score will be kept.
  3. Games will be played based on the USA Quickball Rules.

ROOKIE 5

  1. Players must be 4 or 5 years old on or before April 30th of the current season.
  2. No score will be kept.
  3. Games will be played based on the USA Quickball Rules.

ROOKIE 6

  1. Players must be 5 or 6 years old on or before April 30th of the current season.
  2. The Riverton Baseball Board shall assign players to their respective teams.
  3. Scorekeeping must be kept all season using GameChanger.
  4. Standings will be kept starting with the 8th game of the season. Standings will determine the seeding in the end of year tournament.
  5. Teams are encouraged to use a coach/parent to umpire the game.
  6. Players will be divided between all teams. All players will play the field. The six infield positions (pitcher, catcher, first base, second base, third base and shortstop) will have one player per position, played at normal depth and no closer than the baseline. The remaining players will be positioned in the outfield but no closer than 5 feet behind the bases.
  7. A pitching machine will be used; balls and strikes will be counted. The pitching machine will be set at 40 feet and at a speed of 35 mph. The machine is not to be adjusted unless there is an obvious malfunction, and then both coaches need to agree on the final adjustment.
  8. Each batter will be pitched a maximum of six (6) pitches. If there is a foul ball on the last pitch, the batter will receive another pitch. If the batter does not successfully record a hit it is recorded as a strikeout, and the batter returns to the end of the batter order.
  9. If a ball is hit to the outfield, runners may advance until the ball is returned to the infield. The ball does not need to be in the pitcher’s hand, just returned to the infield.
  10. Stealing is not allowed, even on a ball that gets passed the catcher. An extra base may be achieved on an overthrow to first base.
  11. An inning will end when a team bats through the entire batting order, regardless of the outs. Runs will not count after the third out is recorded.
  12. There may be no more than five (5) total coaches on the field at one time: two (2) coaches for defense, one (1) pitching coach and two (2) base coaches.
  13. Games are 1-½ hours with no new inning after 1 hour 15 minutes.
  14. Rainouts may be made up, as field space allows.
  15. When possible an end of season tournament will be played.

PEEWEE 7

  1. Players must be 6 or 7 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See draft rules below)
  3. All games will be machine pitch. The pitching machine will be placed approximately 40 feet from home plate.
  4. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  5. No metal cleats will be allowed.
  6. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. The catcher’s helmet shall fully cover both ears.
  7. Maximum of six (6) innings per game.
  8. No new inning after one hour and thirty minutes.
  9. Limit of six (6) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  10. Mercy Rule: Ten (10) runs after four (4) innings. If any team is leading by ten (10) or more runs after four (4) innings, the game will end.
  11. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  12. All players are to be placed in the batting lineup.
  13. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  14. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  15. No stealing bases in any situation including passed balls or overthrows. Once the ball touches the infield the runner may only advance to the next available/open base. The ball will remain live and an attempt on a runner can result in an out.
  16. The Pitcher must remain behind the pitching machine prior to the pitch being hit.
  17. Each batter will be pitched a maximum of five (5) pitches. If there is a foul ball on the last pitch the batter will receive another pitch. There will be no walks.
  18. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and four (4) outfielders.
  19. Outfielders must be spaced evenly in the outfield and must not play anywhere on the infield dirt.
  20. Coaches are allowed on the field during defense but must remain behind the outfield players.
  21. The defensive team will only be allowed one conference per inning.

PEEWEE 8

  1. Players must be 7 or 8 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See draft rules below)
  3. All games will be kid pitch. (See pitch count rules below)
  4. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  5. No metal cleats will be allowed.
  6. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. The catcher’s helmet shall fully cover both ears.
  7. Maximum of six (6) innings per game.
  8. No new inning after one hour and thirty minutes.
  9. Limit of six (6) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  10. Mercy Rule: Ten (10) runs after four (4) innings. If any team is leading by ten (10) or more runs after four (4) innings, the game will end.
  11. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  12. All players are to be placed in the batting lineup.
  13. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  14. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  15. Only bats with the USA stamp will be allowed.
  16. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and four (4) outfields.
  17. Outfielders must be spaced evenly in the outfield and must not play anywhere on the infield dirt.
  18. Coaches are allowed on the field during defense but must remain behind the outfield players.
  19. When a pitcher is in contact with the pitcher’s rubber and in possession of the ball and the catcher is in the batter’s box ready to receive delivery of the ball, base runners shall not leave their bases until the ball has been delivered and has reached home plate. Once the catcher has secured the ball and the runner has stopped his/her forward progress, the runner must immediately return to the base.

    The violation by one runner shall affect all other runners.
    1. When a base runner leaves the base before the pitched ball has reached home plate and the batter does not hit the ball, the runner is permitted to continue. If a play is made on the runner and the runner is out, the out stands. If said runner reaches safely the base to which he is advancing, all runners must be returned to the base occupied before the pitch was made, and no out results.
    2. When any base runner leaves the base before the pitched ball has reached home plate and the batter bunts or hits a ball within the infield, no run shall be allowed to score. If three runners were on the bases and the batter reaches first base safely, each runner shall advance to the base beyond the one they occupied at the start of the play except the runner who occupied third base, which runner shall be removed from the base without a run being scored. NOTE: See exception following the rules.
    3. When a base runner leaves the base before the pitched ball has reached home plate and the batter hits the ball to the outfield, the base runner or runners are permitted to continue. If a play is made and the runner or runners are put out, the out or outs will stand. If not put out, the runner or runners must return to the original base or bases or to the unoccupied base nearest the one left. In no event shall the batter advance beyond first base on a single or error, second base on a double or third base on a triple. The umpire-in-chief shall determine the base value of the hit ball.

      NOTE: When there is a base running violation, the umpire should signal such infraction by indicating a delayed dead ball. EXCEPTION: If at the conclusion of the play there is an open base, paragraphs (a) and (b) will apply.
  20. No stealing home on a passed ball or overthrow to the pitcher prior to the first full week in May. Any attempt on a runner is a live play and runners may advance to any base including home. Starting with the first full week of May stealing home will be allowed.
  21. No Malicious Contact - If a runner attempting to reach home plate or any other base intentionally and maliciously runs into a defensive player in the area of home plate or any other base, he will be called out and ejected from the game.
  22. It is not permitted to slash bunt. This is an act by a batter to fake a bunt and then attempt to make a full swing on the same pitch. The runner will be called out and all base runners will return to the previously awarded base.
  23. Speed Up Rule - A speed up runner may be used for catchers only with two (2) outs. The runner will be the last recorded out.

MINOR

  1. Players must be 8, 9 or 10 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See draft rules below)
  3. All games will be kid pitch. (See pitch count rules below)
  4. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  5. No metal cleats will be allowed.
  6. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. The catcher’s helmet shall fully cover both ears.
  7. Maximum of six (6) innings per game.
  8. No new inning after one hour and forty-five minutes.
  9. Limit of six (6) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  10. Mercy Rule: Ten (10) runs after four (4) innings. If any team is leading by ten (10) or more runs after four (4) innings, the game will end.
  11. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  12. All players are to be placed in the batting lineup.
  13. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  14. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  15. Only bats with the USA stamp will be allowed.
  16. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and three (3) outfielders.
  17. When a pitcher is in contact with the pitcher’s rubber and in possession of the ball and the catcher is in the batter’s box ready to receive delivery of the ball, base runners shall not leave their bases until the ball has been delivered and has reached home plate. Once the catcher has secured the ball and the runner has stopped his/her forward progress, the runner must immediately return to the base.

    The violation by one runner shall affect all other runners.
    1. When a base runner leaves the base before the pitched ball has reached home plate and the batter does not hit the ball, the runner is permitted to continue. If a play is made on the runner and the runner is out, the out stands. If said runner reaches safely the base to which he is advancing, all runners must be returned to the base occupied before the pitch was made, and no out results.
    2. When any base runner leaves the base before the pitched ball has reached home plate and the batter bunts or hits a ball within the infield, no run shall be allowed to score. If three runners were on the bases and the batter reaches first base safely, each runner shall advance to the base beyond the one they occupied at the start of the play except the runner who occupied third base, which runner shall be removed from the base without a run being scored. NOTE: See exception following the rules.
    3. When a base runner leaves the base before the pitched ball has reached home plate and the batter hits the ball to the outfield, the base runner or runners are permitted to continue. If a play is made and the runner or runners are put out, the out or outs will stand. If not put out, the runner or runners must return to the original base or bases or to the unoccupied base nearest the one left. In no event shall the batter advance beyond first base on a single or error, second base on a double or third base on a triple. The umpire-in-chief shall determine the base value of the hit ball.

      NOTE: When there is a base running violation, the umpire should signal such infraction by indicating a delayed dead ball. EXCEPTION: If at the conclusion of the play there is an open base, paragraphs (a) and (b) will apply.
  18. No Malicious Contact - If a runner attempting to reach home plate or any other base intentionally and maliciously runs into a defensive player in the area of home plate or any other base, he will be called out and ejected from the game.
  19. It is not permitted to slash bunt. This is an act by a batter to fake a bunt and then attempt to make a full swing on the same pitch. The runner will be called out and all base runners will return to the previously awarded base.
  20. Speed Up Rule - A speed up runner may be used for catchers only with two (2) outs. The runner will be the last recorded out.

MAJOR

  1. Players must be 10, 11 or 12 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See draft rules below)
  3. All games will be kid pitch. (See pitch count rules below)
  4. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  5. No metal cleats will be allowed.
  6. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. The catcher’s helmet shall fully cover both ears.
  7. Maximum of six (6) innings per game.
  8. No new inning after one hour and forty-five minutes.
  9. Limit of seven (7) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  10. Mercy Rule: Ten (10) runs after four (4) innings. If any team is leading by ten (10) or more runs after four (4) innings, the game will end.
  11. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  12. All players are to be placed in the batting lineup.
  13. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  14. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  15. Only bats with the USA stamp will be allowed.
  16. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and three (3) outfielders.
  17. Runners are allowed to lead off.
  18. Dropped 3rd strike rule is in play.
  19. Balks will be called but runners will not advance on the first offense during any game prior to the first full week of May. One warning will be given to each pitcher.
  20. No stealing home on a passed ball or overthrow to the pitcher prior to the first full week in May. Any attempt on a runner is a live play and runners may advance to any base including home. Starting with the first full week of May stealing home will be allowed.
  21. No Malicious Contact - If a runner attempting to reach home plate or any other base intentionally and maliciously runs into a defensive player in the area of home plate or any other base, he will be called out and ejected from the game.
  22. It is not permitted to slash bunt. This is an act by a batter to fake a bunt and then attempt to make a full swing on the same pitch. The runner will be called out and all base runners will return to the previously awarded base.
  23. Speed Up Rule - A speed up runner may be used for catchers only with two (2) outs. The runner will be the last recorded out.

13U

  1. Players must be 12 or 13 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See draft rules below)
  3. All games will be kid pitch. (See pitch count rules below)
  4. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  5. Metal cleats are allowed.
  6. No metal cleats are allowed to be worn on any temporary pitching mound at any park. Any player found violating this rule will be removed from the remainder of the game.
  7. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. The catcher’s helmet shall fully cover both ears.
  8. Maximum of seven (7) innings per game.
  9. No new inning after one hour and forty-five minutes.
  10. Limit of seven (7) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  11. Mercy Rule: Ten (10) runs after four (4) innings. If any team is leading by ten (10) or more runs after four (4) innings, the game will end.
  12. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  13. All players are to be placed in the batting lineup.
  14. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  15. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  16. Bats with the USABat stamp with max of drop 8 (-8) or BBCOR stamped bats will be allowed.
  17. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and three (3) outfielders.
  18. Runners are allowed to lead off.
  19. Dropped 3rd strike rule is in play.
  20. Balks will be called.
  21. No Malicious Contact - If a runner attempting to reach home plate or any other base intentionally and maliciously runs into a defensive player in the area of home plate or any other base, he will be called out and ejected from the game.
  22. It is not permitted to slash bunt. This is an act by a batter to fake a bunt and then attempt to make a full swing on the same pitch. The runner will be called out and all base runners will return to the previously awarded base.
  23. Speed Up Rule - A speed up runner may be used for catchers only with two (2) outs. The runner will be the last recorded out.

14/15

  1. Players must be 13, 14 or 15 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See draft rules below)
  3. All games will be kid pitch. (See pitch count rules below)
  4. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  5. Metal cleats are allowed.
  6. No metal cleats are allowed to be worn on any temporary pitching mound at any park. Any player found violating this rule will be removed from the remainder of the game.
  7. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. The catcher’s helmet shall fully cover both ears.
  8. Maximum of seven (7) innings per game.
  9. No new inning after one hour and forty-five minutes.
  10. Limit of seven (7) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  11. Mercy Rule: Ten (10) runs after four (4) innings. If any team is leading by ten (10) or more runs after four (4) innings, the game will end.
  12. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  13. All players are to be placed in the batting lineup.
  14. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  15. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  16. Bats with the BBCOR stamp will be allowed.
  17. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and three (3) outfielders.
  18. Runners are allowed to lead off.
  19. Dropped 3rd strike rule is in play.
  20. Balks will be called.
  21. No Malicious Contact - If a runner attempting to reach home plate or any other base intentionally and maliciously runs into a defensive player in the area of home plate or any other base, he will be called out and ejected from the game.
  22. It is not permitted to slash bunt. This is an act by a batter to fake a bunt and then attempt to make a full swing on the same pitch. The runner will be called out and all base runners will return to the previously awarded base.
  23. Speed Up Rule - A speed up runner may be used for catchers only with two (2) outs. The runner will be the last recorded out.

16/18

  1. Players must be 15, 16, 17 or 18 years old on or before April 30th of the current season.
  2. Teams will be formed through tryouts and draft. (See draft rules below)
  3. All games will be kid pitch. (See pitch count rules below)
  4. Rules of play will be based on the NFHS rules. In addition, the following rules will be used in league and post season play.
  5. Metal cleats are allowed.
  6. No metal cleats are allowed to be worn on any temporary pitching mound at any park. Any player found violating this rule will be removed from the remainder of the game.
  7. The catcher shall wear all appropriate protective gear including a catcher’s helmet with face mask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and/or leg guards and protective cup. The protective cup is required for any player, male or female. The catcher’s helmet shall fully cover both ears.
  8. Maximum of seven (7) innings per game.
  9. No new inning after one hour and forty-five minutes.
  10. Limit of seven (7) runs per half inning. This applies to all innings including the final inning of any game. In the event of multiple runs scoring on the final play of an inning, no runs beyond the max per inning will be counted.
  11. Mercy Rule: Ten (10) runs after four (4) innings. If any team is leading by ten (10) or more runs after four (4) innings, the game will end.
  12. Games will start as long as each team has a minimum of seven (7) players. When additional players arrive, they will be added to the end of the batting order. If a team has less than nine (9) players and the batting order is missing a player, the opposing team has the option to take the automatic out or allow to skip that spot in the order with no out taken. If a player is injured during the game and is not able to make a plate appearance there will be no out taken, and the batter will be skipped.
  13. All players are to be placed in the batting lineup.
  14. No player shall sit defensively for more than two (2) innings in any game. No player shall sit for consecutive innings at any time.
  15. Games can end in ties. In the event that time has run out and the game is tied at the end of the full inning the game is over.
  16. Bats with the BBCOR stamp will be allowed.
  17. Teams may have six (6) infielders (pitcher, catcher, first base, second base, third base and shortstop) and three (3) outfielders.
  18. Runners are allowed to lead off.
  19. Dropped 3rd strike rule is in play.
  20. Balks will be called.
  21. No Malicious Contact - If a runner attempting to reach home plate or any other base intentionally and maliciously runs into a defensive player in the area of home plate or any other base, he will be called out and ejected from the game.
  22. It is not permitted to slash bunt. This is an act by a batter to fake a bunt and then attempt to make a full swing on the same pitch. The runner will be called out and all base runners will return to the previously awarded base.
  23. Speed Up Rule - A speed up runner may be used for catchers only with two (2) outs. The runner will be the last recorded out.